A downloadable Rules-lite RP

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THE WORLD—In PLEMORA the world is a disturbing reflection of the previous life of its inhabitants. The GM will invent locations that reflect distorted SINS of the PCs. Did the PC murder his family in a jealous lover’s rage? Perhaps PLEMORA manifests as a suburban utopia. Was the PC a rabid glutton, mindlessly filling their face and drinking themselves into a stupor? PLEMORA may manifest itself as an overflowing banquet table. Was the PC a charitable person? Blood may flow endlessly from his wounds as nightmares feed on his ESSENCE.


THE GOAL—So obviously you want to leave this place, but how? Easy! Confront the DEMIURGE. Who is the DEMIURGE? The shaper of this reality, the maintainer of the physical form, and your jailor! Maybe he is the horror you see out of the corner of your eye. Is that him calling you from the distance? What is for sure is the DEMIURGE sent you here, and they are preventing you from leaving PLEMORA. Don’t worry though, the DEMIURGE always greets his guests.


WINNING—You want to leave PLEMORA. Leaving PLEMORA means CHALENGING THE DEMIURGE.

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PLEMORA Rules version 2-1.pdf 445 kB

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