Debug and Logic
A Door Ajar » Devlog
Good evening,
I was under the weather today, but spent some time this evening on the following:
- Start Screen (still needs a background image)
- Pause Menu (working pretty well)
- options Menu (some of these options might get removed, not sure if they matter considering the textures used in the game)
- Rework of portals in order to increase frame rate (changing portal locations by updating world position of existing render targets instead of calling multiple render targets)
- Logic flow for an in game decision tree
- Level design (hub area-type space)
Tomorrow I will finish the rework of the portals and add another two levels.
Doc Karl
Get A Door Ajar
A Door Ajar
A Short Narrative Game about a Misremembered Past
More posts
- Doors and Where They GoJan 03, 2022
- 0.9.2 Bug FixDec 15, 2021
- Jam Build is Out!Dec 13, 2021
- Tomorrow is crunch timeDec 12, 2021
- Not much time LeftDec 10, 2021
- Late Post - Levels are being designedDec 09, 2021
- FPS increases and reworked logicDec 08, 2021
- Finally Started Making LevelsDec 05, 2021
- Sharing a Screenshot. More features, More blueprints.Dec 04, 2021
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