Debug and Logic


Good evening,

I was under the weather today, but  spent some time this evening on the following:

  • Start Screen (still needs a background image)
  • Pause Menu (working pretty well)
  • options Menu (some of these options might get removed, not sure if they matter considering the textures used in the game)
  • Rework of portals in order to increase frame rate (changing portal locations by updating world position of existing render targets instead of calling multiple render targets)
  • Logic flow for an in game decision tree
  • Level design (hub area-type space)

Tomorrow I will finish the rework of the portals and add another two levels. 

Doc Karl

Get A Door Ajar

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