FPS increases and reworked logic


Good Evening,

Today I revamped the logic on the branching pathways for the game. We finally have a high frame rate for all scenarios. Which is great! It has caused more delays on level design, but I don't want to sacrifice frame rate for content. 

I did add one level, but its more of a transitional area. At this point I have the following left to do:

1. Design remaining levels 

2. re texture remaining static meshes

2. Code interact action with certain in game objects

3. integrate existing dialogue system

4. write additional music

We will see how it goes.

Doc Karl

Get A Door Ajar

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