FPS increases and reworked logic
A Door Ajar » Devlog
Good Evening,
Today I revamped the logic on the branching pathways for the game. We finally have a high frame rate for all scenarios. Which is great! It has caused more delays on level design, but I don't want to sacrifice frame rate for content.
I did add one level, but its more of a transitional area. At this point I have the following left to do:
1. Design remaining levels
2. re texture remaining static meshes
2. Code interact action with certain in game objects
3. integrate existing dialogue system
4. write additional music
We will see how it goes.
Doc Karl
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A Door Ajar
A Short Narrative Game about a Misremembered Past
More posts
- Doors and Where They GoJan 03, 2022
- 0.9.2 Bug FixDec 15, 2021
- Jam Build is Out!Dec 13, 2021
- Tomorrow is crunch timeDec 12, 2021
- Not much time LeftDec 10, 2021
- Late Post - Levels are being designedDec 09, 2021
- Debug and LogicDec 07, 2021
- Finally Started Making LevelsDec 05, 2021
- Sharing a Screenshot. More features, More blueprints.Dec 04, 2021
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