A Door Ajar
A downloadable game
A Door Ajar - Made for the Senscape Adventurous Jam 2021
Jam Build update 0.9.2 is out! A Door Ajar is a short narrative game about being lost in a hallway of a misremembered past. This game has several possible endings and requires more than one loop to get the "True Ending".
Controls
Move: WASD
Jump: Space
E: Interact
Mouse Wheel: open and close doors
Download
Download
A Door Ajar 0.9.2.zip 470 MB
Development log
- Doors and Where They GoJan 03, 2022
- 0.9.2 Bug FixDec 15, 2021
- Jam Build is Out!Dec 13, 2021
- Tomorrow is crunch timeDec 12, 2021
- Not much time LeftDec 10, 2021
- Late Post - Levels are being designedDec 09, 2021
- FPS increases and reworked logicDec 08, 2021
- Debug and LogicDec 07, 2021
Comments
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We realy realy realy like your theme and visual but after all choices we still don't get where a true ending. Is it existe?
thanks for playing! The true ending is found after finding the memory object in the small room (second small room appearance after the church area). Doing that opens an alternate dialogue ending in the cave area when you play another game loop. You can tell if you have the “true ending” screen, because it only has an option to return to the main menu instead of two choices like the other ending screens.
I believe next weekend I might make a chart that shows the ending paths to help people out.
I can't move beyond the opening screen. I used the "E" and seemed stuck there; the mouse wheel did nothing.
Thanks for bringing that to my attention. I had another person give me similar feedback. I know there is an issue related to talking to the first character and getting stuck if you look away from them before the dialogue is finished. Either way I’ll be sure to address that issue.
I just posted a bug fix that hopefully addresses the issue. Thanks again.
Great, thanks, I will try again tomorrow!
There is a bug that happens occasionally where you can't move after talking to the fire person. Have to restart at main menu if it happens.
thanks. Off Hand I think it might have to do with looking away from the character while talking to them. I might have forgotten to lock down the mouse movmenet. Either way I’ll take a look at it on the next build.
Is this a horror game?
I think it will have some horror elements, but mostly it will be a heavy atmosphere and narrative. I haven’t decided yet how much of a horror element I want to have.
OK Doc!