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Devlog
Submission to Senscape Adventurous Jam
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A Door Ajar
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Devlog
Doors and Where They Go
January 03, 2022
by
DocKarl
Good evening, I thought I'd put together a little postmortem post here for this jam game. There were a lot of things from a development perspective that I was happy with on this project. There were al...
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0.9.2 Bug Fix
December 15, 2021
by
DocKarl
Good Evening, Update 0.9.2 has just been released. This update addresses an issue where using the interact button "E" caused loss of player control. This same fix was applied to several other actors t...
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Jam Build is Out!
December 13, 2021
by
DocKarl
1
Good Evening, Well the crunch time has ended and the jam build is out! This was my third project in unreal engine and my second project in blender. I tried to push myself to implement features that we...
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Tomorrow is crunch time
December 12, 2021
by
DocKarl
good evening/morning Today was a very productive day. The following was finished: 1. Finished my blender modeling 2. Designed the last area 3. Finished the gameplay loop (aka the game is playable) 4...
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Not much time Left
December 10, 2021
by
DocKarl
Good evening, Today I implement the last of the big coding features to the game. Mostly the interactable items, which will be important to the main game play. Also added a character the game. A strang...
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Late Post - Levels are being designed
December 09, 2021
by
DocKarl
Good morning, I forgot to updated last night before I went to bed. Yesterday I worked in 1 new level layout. Right now I have 6 of the 16 areas that I'd like to have in the jam version of the game. I...
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FPS increases and reworked logic
December 08, 2021
by
DocKarl
Good Evening, Today I revamped the logic on the branching pathways for the game. We finally have a high frame rate for all scenarios. Which is great! It has caused more delays on level design, but I d...
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Debug and Logic
December 07, 2021
by
DocKarl
Good evening, I was under the weather today, but spent some time this evening on the following: Start Screen (still needs a background image) Pause Menu (working pretty well) options Menu (some of the...
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Finally Started Making Levels
December 05, 2021
by
DocKarl
Good Evening, My goal today was to try and make as many of the planned environments as I could. That ended up being 3. the areas still need plenty of work, but at least they have been modeled and adde...
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Sharing a Screenshot. More features, More blueprints.
December 04, 2021
by
DocKarl
Good Evening, I worked late this evening since I have tomorrow off. I added another mechanism tonight that will allow for the branching game play mechanic that I have in mind for this project. It was...
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Small changes
December 03, 2021
by
DocKarl
Good evening, Tonight saw a few items get buttoned up. I was able to modify the new feature to fit my needs, and was able to take some time to give it a bit more of an artistic touch. I also worked on...
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Finishing up new features and moving on to level design
December 02, 2021
by
DocKarl
Good evening, Although I worked for quite a well this evening, I unfortunately do not not have a lot to share. I spent most of my time this evening finishing the big feature I wanted to add. It’s be...
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Storyboarding and the beginning of a big feature add
December 01, 2021
by
DocKarl
Good evening, During the week days I have a few hours in the evening to work on this project. I decided this evening, since I am currently happy with the visuals of the game, that I needed to flesh ou...
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Color Palettes, design restrictions, and blender
November 30, 2021
by
DocKarl
Good evening, I think my favorite part of game dev is designing the look and feel of a game, and I say that having developed very few games. As I mentioned in my weekend update, the use of pixel art i...
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Weekend work comes to a close
November 29, 2021
by
DocKarl
1
Good evening, A long weekend of work on this project is coming to a close. So far I've been very happy with the progress. Most of the time has been spent on post process effects, shaders, and making s...
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New Project- A Door Ajar
November 28, 2021
by
DocKarl
Good Morning, Work has started on a new project! A Door Ajar is being developed for the Senscape Game Jam. The game will focus around the concept of how life's choices impact our future selves. My int...
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